| PRIMITIVE GAME THINGS |
These are wee little things I did a long time ago, mostly in Flash 5.
- I did this when a cow-orker told me that it was Flash couldn't handle a platform game.
- This is a spacewar-ish game. Mostly I wanted to play around with gravity, and an asteroids-ish control thinger.
Arrow keys to rotate and thrust the blue ship, 0 on the number pad to fire. A and D to rotate the orange ship, W to thrust, space to fire.
- This is a prototype for a Pinball game I did.
It's not actually a pinball game yet, it was just so I could nail down the physics. It uses a grid to limit collision tests,
meaning the ball only checks the grid squares that it travels through. The other tough thing I had to deal with was looping through
all possible collisions multiple times each update, because if you don't the ball could bounce off of something, into something else,
and fly right through it.
Use the left arrow key to move the flipper if there is one, and you can pick up and toss the ball around with the mouse. Flipper collisions
aren't perfect.
The first textbox just loads an XML file with the field data for each board. Try out
- pseudo.xml
- lines.xml
- lineExp.xml
- curve.xml
- cross.xml
- bigloop.xml
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| MISC CRAP |
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| COLLISION DETECTION |
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